ROBUSTAsset Creation Tools
A big benefit of Houdini’s node-based approach is the ability to encapsulate node networks into custom nodes that are shareable. Create these digital assets without writing any code then share them with other Houdini artists.
With Houdini Engine, you can open assets in host applications such as Autodesk Maya, Autodesk 3ds Max, Unreal and Unity with the asset’s procedural controls ailable for editing in the host app.
DIRECTABLEShots & Multiple Iterations
Houdini lets you make creative decisions deep into production as changes made to Houdini nodes cascade through the network to create a new and unique result.
This directability is retained throughout the creative process and can be used to make last minute decisions that would be too costly in a traditional CG pipeline.
POWERFULPipeline in a Box
Whether you are setting up a shot or building a game level, Houdini lets you create tools that can be reused many times during a project’s life cycle.
Instead of simply reacting to issues and problems, you will be able to plan ahead and visualize and refine your pipeline.