Myself and other modders he been porting over mods using construction set on the original Oblivion release. Realizing that under the "remaster" of Oblivion lies the original game in itself, I started experimenting with installing the construction set directly into Oblivion remaster to streamline the modding pipeline. Here is how I did this.聽
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STEP 1:聽
Download BSG's Oblivion construction set from聽The Elder Scrolls Construction Set - the Oblivion ConstructionSet Wiki STEP 2:
Nigate to \SteamLibrary\steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData STEP 3: Move the Construction Set installer into the ObvData folder and run the installer
STEP 4:
It will tell you that you do not he Oblivion installed and then give you an option to change the directory of the installation. Direct the installation to聽\SteamLibrary\steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData
STEP 5:
Nigate to \SteamLibrary\steamapps\common\Oblivion Remastered and create a new folder. Name it聽Data.聽When you se your .esp files, se them to this newly created Data folder.聽
Note: Your .esp files will not appear in this folder. They will actually se to \SteamLibrary\steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data
Don't ask me how or why this works, it just does.
STEP 6:
Run TESConstructionSet.exe - you are now able to work directly with the files from Oblivion Remastered. Optional:
I also recommend downloading xEdit and聽Fix NL - Copy Name from Previous Override - xEdit Script at Oblivion Remastered Nexus - Mods and community聽by MadAborModding and following his instructions on fixing the [NL] prefixes that will show on your custom content.聽
Edited April 24 by LordOfAshes0192 Updated on sing .esp files in Oblivion Remastered.