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老款式空调两匹半一个小时用多少电 Best Materia

What's more iconic to Final Fantasy VII than Materia? These concentrated nuggets of the same Mako energy that Shinra harvests from the planet to fuel all sorts of industries allow just about anybody to wield magic. In FF7 Rebirth, you can equip various Materia orbs to every character's weapon and armor, allowing them to cast magic, buff their HP, and so much more. This guide applies to all versions of FF7 Rebirth including the orignal PS5 version and the PC version from 2025.

Here's a look at all the very best Materia in the game, broken down by type, that you should go out of your way to acquire and use as often as possible.

Magic Materia (Green)

Magic Materia allows a character to cast a certain suite of spells corresponding to the orb. In most cases, leveling it up means they then access more advanced versions of the spell. In others, it unlocks other buff or debuff spells. The basic four elements of Fire, Ice, Lightning, and Wind are a must for capitalizing on enemy weakness to Pressure and Stagger them. You should also always he at least two active party members with Healing Materia equipped, so we won't be recommending it below.

Fire and Ice

The Fire and Ice Materia quite simply combines the Fire spells and Ice spells into a single orb of Materia, so a character can he both equipped to a single slot on their weapon or armor. Pairing it with some kind of Support Materia is generally a good idea. Elemental Materia can infuse an ally's attacks with both elements, and this is a great options since so many enemies in this game are weak to Ice or Fire. Magnify allows an ally to target multiple enemies with the same spell, which would obviously apply to all version of Fire and Ice.

The AP required to level it up is much higher, making this and its Lightning and Wind counterparty great candidates for the AP Up Materia for most of the game and the Level Boost Materia.

Fire and Ice MateriaLevel AP Req. MP Spells Level 1- 4 Fire - Deal a small amount of Fire damage. Blizzard - Deal a small amount of Ice damage. Level 21,200 10 Fira - Deal a moderate amount of Fire damage. Blizzara - Deal a moderate amount of Ice damage. Level 32,400 21 Firaga - Deal a large amount of Fire damage. Blizzaga - Deal a large amount of Ice damage.

Where to get Fire and Ice:

In Chapter 2 or later, develop with Chadley for 10 Grasslands Data Points.Lightning and Wind

Lightning and Wind Materia is great for all the same reasons we mentioned for Fire and Ice. Interestingly, the uses are a bit different. Fewer enemies seem to be weak to these two elements, and the ones that are you can usually tell on sight: any kind of robot is weak to Lightning and anything that can fly is weak to Wind (usually). As such, linking this with Elemental on a weapon is perhaps less enticing. Still, the benefit of getting both spells crammed into a single Materia orb is simply too good.

Lightning and Wind MateriaLevel AP Req. MP Spells Level 1- 5 Thunder - Deal a small amount of Lightning damage. 4 Aero - Deal a small amount of Wind damage. Level 21,200 11 Thundara - Deal a moderate amount of Lightning damage. 10 Aerora - Deal a moderate amount of Wind damage. Level 32,400 22 Thundaga - Deal a large amount of Lightning damage. 21 Aeroga - Deal a large amount of Wind damage.

Where to get Lightning and Wind:

In Chapter 4 or later, develop with Chadley for 30 Junon Data Points.Poison and Petrify

A somewhat late-game addition to your arsenal, the Poison and Petrify Materia allows a character to use the Bio and Quake lines of spells. Like the other paired combos, this one takes a lot more AP to level up which is a cost that's worth it.

Poison and Petrify MateriaLevel AP Req. MP Spell Level 1- 3 Bio - Deals a small amount of damage and inflicts Poison. 13 Quake - Deals a large amount of damage and inflicts Petrify. Level 21,200 8 Biora - Deals a moderate amount of damage and inflicts Poison. 20 Quakera - Deals a very large amount of damage and inflicts Petrify. Level 32,400 13 Bioga - Deals a large amount of damage and inflicts Poison. 25 Quaqa - Deals a huge amount of damage and inflicts Petrify.

Where to get Poison and Petrify:

In Chapter 10 or later, develop with Chadley for 70 Cosmo Region Data Points.Time

What's better than a spell that makes your character's ATB meters charge faster? One that also lets you cast Slow and Stop on enemies. That's what you get with the Time Materia which immediately lets you use Haste, greatly increasing an ally's speed, causing them to charge up their ATB meter faster. As such, Time is perhaps the best Materia to pair with Magnify, allowing you to cast Haste on your entire party. Then, as you level it up, you can also cast Slow and Stop on a group of enemies.

Time MateriaLevel AP Req. MP Spell Level 1- 4 Haste - Speeds up the holder’s movement. Level 2300 3 Slow - Reduces the speed of the enemy target. Level 3900 14 Stop - Completely stops the enemy target.

Where to get Time:

Starting in Chapter 6 at Costa del Sol, get Rank III (15,000) in the Brigantine version of Pirate's Rampage. Starting in Chapter 10, they can be purchased from vendors for 5,000 Gil. Starting in Chapter 11, complete the "Nibel Region Intel: Level 1" in Chadley's Combat Simulator.Support Materia (Blue)

All Support Materia has to be linked to another piece to trigger an interaction. Some buff often enhances magical attacks or automatically compels a character to use the linked Materia. They almost exclusively work with green Magic Materia with only a few exceptions.

Level Boost

This Materia boosts the level of the linked orb by one, but it cannot go over the maximum. There are far more useful Support Materia to use as you reach the endgame, but Level Boost is really useful for increasing the level of any Materia orbs that require a lot of AP to level up. Each of the combo Materia like Lightning and Wind could use this, for instance, along with Revival Materia to get access to Arise earlier.

Where to get Level Boost:

In Chapter 1, on the first floor of the Mako Measurement Facility on Mt. Nibel. From the entrance, head up the stairs and turn right. Purchase from the Battle Square GP Exchange at the Gold Saucer for 2,500 GP. In Cait Sith’s possession after he officially becomes a party member. Complete the “Missing: Mr. Birdie” Side Quest, starting at Chapter 9. Available at a Moogle Emporium for 6 Moogle Medals, once you’ve helped the Emporiums reach Merchant Rank 5. Complete “Cosmo Battle Intel: Nature’s Vengeance” in the Combat Simulator, starting in Chapter 10. On the upper floor of the Chocobo Sage’s Manor in the Nibel region.AP Up

When linked to another piece of Materia, AP Up doubles the amount of AP that the other piece earns, meaning that the Materia will level up twice as fast. It's invaluable and should always be equipped at any given time, particularly during the longer stretches of open-world exploration when you're not dealing with challenging combat. Unlike most Support Materia, AP Up works with any other Materia type as long as it's not already maxed out.

Where to find AP Up:

In the Mythril Mine during Chapter 3, at the end of the thin walkway shortly after Barret and Red XIII lee the party. Complete “Corel Battle Intel: Badlands Beasts” in the Combat Simulator, starting in Chapter 9. Complete "Nibel Battle Intel: Chthonian Rondo" in the Combat Simulator, starting in Chapter 11. Complete "Six-Person Bouts: Ululating Quartet" in The Gold Saucer's Musclehead Colosseum, starting after you complete the story.Elemental

Elemental adds whatever element it's linked to into your equipment, so it can either infuse attacks on a weapon or grant defensive resistance to the element on an armor piece. Surprisingly, this functions with the combo elemental Materia (i.e., Fire and Ice).

Elemental MateriaLevel AP Req. Effect Level 1- Weapon - Adds 8% linked elemental damage dealt.

Armor - Halves linked elemental damage taken.

Level 22,500 Weapon - Adds 15% linked elemental damage dealt.

Armor - Prevents linked elemental damage taken.

Level 37,500 Weapon - Adds 23% linked elemental damage dealt.

Armor - Absorbs linked elemental damage taken into health.

Where to get Elemental:

Complete “Junon Battle Intel: Conqueror of the Skies” in the Combat Simulator, starting in Chapter 4. Complete “Gongaga Battle Intel: Distant Tremors” in the Combat Simulator, starting in Chapter 9. Complete "Brutal Challenge: Requiem for the Scorned" in the Combat Simulator.Magnify

Magnify reduces the potency of the linked Magic Materia but hits multiple targets. You can also manually select whether to cast the Magnified or regular version of any spell linked to Magnify. (Press L1 when selecting a spell to do this.) This is fantastic for crowd control against weaker groups of enemies, especially if you set a character like Aerith up with (Fire and Ice + Magnify) and (Lightning and Wind + Magnify) linked pairs. Also, consider that her Arcane Ward allows her to double-cast, so she can spam area-of-effect elemental magic.

Magnify MateriaLevel AP Req. Effect Level 1- Expand target count of linked Materia (potency reduced by -60% when expanded) Level 2500 Expand target count of linked Materia (potency reduced by -45% when expanded) Level 31,500 Expand target count of linked Materia (potency reduced by -25% when expanded)

Where to get Magnify:

In Chapter 1, when you reach the Northern Ridge area of Mt. Nibel, shimmy across some wooden planks and climb down the left side of the cliff. In Cait Sith’s possession after he officially becomes a party member. Complete the “Victim of Circumstance” Side Quest in the Cosmo Canyon region, starting in Chapter 12. Complete "Brutal Challenge: Hellions' Intonement" in the Combat Simulator after completing the story.Auto-Cast

Auto-Cast enables an ally to automatically use the paired spell when not actively controlled during battle, so it frees you up from constantly switching between characters to try and get things done. The best use for this is to pair Auto-Cast with Healing Materia so anybody will get a quick heal when they're low on HP.

Auto-Cast Materia Level AP Req. Effect Level 1- Activate Auto-Cast. Level 2200 Increase Magic by 2%.

Where to get Auto-Cast:

The first is during Chapter 1 on Mt. Nibel's Northern Ridge as you head towards the Appraisal Drilling Site. Develop seven of these with Chadley in the Grasslands using World Intel Data Points.Command Materia (Yellow)

Command Materia in Remake and Rebirth are vastly different than they were in the original FF7. Sure, there's still Steal and Morph, but the shift from turn-based to more action-oriented meant an overhaul. It's largely an assortment of actions that only cost ATB Charges like the self-heal Chakra, for instance. Not many of these are must-hes, but they can be incorporated into some very interesting builds.

Assess

If you don't use Assess often, you're playing FF7 Rebirth wrong. Using this ability on an enemy generates a screen full of Enemy Intel detailing what elements they're weak to, tips on how to Pressure and Stagger them, and so much more. Some enemies he unique abilities that he to be dodged or blocked to Pressure them, or maybe they're only vulnerable from behind. Only by using Assess can you learn about this. Once you Assess an enemy once, if you encounter them again you can pull up the details again by pressing the touchpad down. Once you level up the Assess Materia, use the command once to Assess every enemy on the battlefield.

Some of Chadley's Combat Simulator battles can only be unlocked if you Assess enough enemies in a particular region, which is an added reason to do this.

Assess MateriaLevel AP Req. Effect Level 1- Use Assess on the currently-targeted enemy. Level 2300 Use Assess on every enemy in the fight.

Where to Get Assess:

Added in Chapter 1, after defeating the Velociwing swarm that attacks the group. Available from Vendors for 500 Gil. In Yuffie’s possession once she joins the party.Enemy Skill

Enemy Skill is perhaps the single best orb of Materia in the game, functionally transforming one character into the typical Final Fantasy Blue Mage who can acquire the skills of various enemies they encounter. In FF7 Rebirth, that happens via Chadley's Biological Intel challenges in the Combat Simulator. As an added bonus, each level offers a modest stat buff.

Enemy Skill Level Req. Description Sonic BoomCast a spell using wind magic, granting the user Brery and Faith. - Available by default. Plasma DischargeAttacks are temporarily charged with lightning. Additionally, whenever an ATB charge is filled, surrounding areas are damaged. Level 2 Complete “Biological Intel: Blinded by Light” in the Combat Simulator. Soothing BreezeHalt your movement and temporarily heal yourself and allies within a wide area of effect. Level 2 Complete “Biological Intel: Breath of Life” in the Combat Simulator, starting in Chapter 4. Self-DestructUser incapacitates themselves with an explosion that deals substantial damage to all enemies in the surrounding area. Level 3 Complete “Biological Intel: At Any Cost” in the Combat Simulator, starting in Chapter 9. Mind BlastDeals damage to a target while also inflicting Paralysis. Level 4 Complete “Biological Intel: Head Chase” in the Combat Simulator, starting in Chapter 9. Rancid BreathCover a wide area with a foul mist, randomly inflicting Petrification, Poison, Silence, Sleep, or Stop. Level 4 Complete “Biological Intel: That’s the Smell” in the Combat Simulator, starting in Chapter 10. Gorgon ShieldConjures a shield that fires off shots that inflict Petrification when damaged. Level 5 Complete “Biological Intel: Stony Stare” in the Combat Simulator, starting in Chapter 11.

Sonic Boom and Plasma Discharge are the most useful Enemy Skills since they give the user access to a Wind and Lightning attack. Sonic Boom also enhances Attack and Magic Attack with the Brery and Faith buffs. Plasma Discharge is incredibly powerful, particularly when paired with Haste on a character like Tifa who generates a lot of ATB to begin with. The area-of-effect damage is very useful when dealing with crowds of enemies.

Soothing Breeze is another excellent source of extra healing, especially in Hard Mode, but it does lee the user vulnerable. Self-Destruct is less exciting unless you're setting Red XIII up with Reraise and equipping the Vengeful Revenant Weapon Skill to increase his Vengeance Gauge after being revived, but even that isn't really worth the hassle.

The remaining skills incorporate various debuffs, which can be really interesting if you use this on a character with related abilities and skills. Aerith gets Debuff Extension in her Folios, extending the duration of debuffs by 10% and her Timeless Rod has a Weapon Skill that boosts it another 25% for a net 35%.

Enemy Skill MateriaLevel AP Req. Effect Level 1- Use enemy skills as abilities. Level 250 Increase max HP by 5%. Level 3- Increase max MP by 5%. Level 4500 Increase max Strength by 5%. Level 5- Increase max Magic by 5%.

Where to get Enemy Skill:

In Chapter 2, complete “Biological Intel: Know Thine Enemy” in the Combat Simulator.Chakra

Chakra is a self-heal that only costs a single ATB charge and restores a percentage of the amount of HP lost, so the lower the user's HP, the more will be restored. It won't ever be able to top off an ally's HP, but if they've got ATB charges to spare, then it's a great way to keep them out of the danger zone. This is more or less a default Materia for Tifa since she generates ATB so quickly and is a little bit squishier than other frontline fighters.

If you attempt Hard Mode on a second playthrough, you can't use items, so alternate healing methods like Chakra become essential. Be sure to try and level up three of these orbs on your first playthrough.

Chakra MateriaLevel AP Req. Effect Level 1- Chakra restores 20% of HP damage taken. Level 250 Chakra restores 25% of HP damage taken. Level 3100 Chakra restores 30% of HP damage taken. Level 4300 Chakra restores 25% of HP damage taken. Level 5900 Chakra restores 40% of HP damage taken.

How to get Chakra:

Added in Chapter 1, after Cloud’s first battle on the way to the Mako Reactor. Available from Vendors for 300 Gil. In the Corel Region, win the Amateur-Level Crunch-Off at the Training Gym. In the Cosmo Canyon settlement’s Water Grotto, on a buffet table in the outdoor eating area of the inn. In the Temple of the Ancients, after turning grity for the first time and defeating two Ancient Dragons, go through the archway and turn left. Climb up the rubble to get to the Materia.Prayer

The user heals the entire party for a moderate amount of HP at the high cost of two full ATB charges. The vibe of an ability called Prayer certainly fits with Aerith as a character, but since she generates ATB at a slow rate, this Materia is actually better suited to someone like Barret.

Like Chakra, Prayer becomes important on a second Hard Mode playthrough since you cannot use items. Be sure to level up at least one to max on your first playthrough.

Prayer MateriaLevel AP Req. Effect Level 1- Pray restores a slight amount of HP. Level 2300 Pray restores a modest amount of HP. Level 3- Pray restores a moderate amount of HP. Level 4600 Pray restores a great amount of HP. Level 5- Pray restores a significant amount of HP.

Where to get Prayer:

In Aerith’s possession in Chapter 1 once you take control of Cloud in Kalm. In the chest where you complete Phenomenon Intel 4 in Gongaga, south of Gongaga Airstrip. Available from Vendors for 500 gil, starting in Chapter 10.ATB Boost

When activated with L1 + R1, ATB Boost doubles the character's current ATB charge. It also has a cooldown after every use. You can waste a bit of charge, obviously, if you activate it after you already he one full charge, but even then, it can be fastest way to reach two full charges to use something like Prayer.

ATB Boost becomes even more powerful when combined with the effects of any Synergy Abilities that split both characters' ATB meter into three segments.

ATB Boost MateriaLevel AP Req. Effect Level 1- Double the ATB meter’s charge (cooldown: 180s) Level 2300 Double the ATB meter’s charge (cooldown: 150s) Level 3600 Double the ATB meter’s charge (cooldown: 120s) Level 4600 Double the ATB meter’s charge (cooldown: 90s) Level 5900 Double the ATB meter’s charge (cooldown: 60s)

How to get ATB Boost:

Develop at Chadley for 15 Corel Region Data Points, starting in Chapter 7. Develop at Chadley for 30 Corel Region Data Points, after developing the first one.Item Economiser

While functionally useless on Hard Mode where you can't use items, Item Economiser is an excellent Materia to throw on Cloud or whoever you're piloting the most. It allows you to use items without consume ATB but only after you use a certain number of actions first. That number decreases with higher levels.

Item Economizer MateriaLevel AP Req. Effect Level 1- Use items without consuming ATB. Uses remaining until recharge: 3. Level 2300 Use items without consuming ATB. Uses remaining until recharge: 2. Level 3- Use items without consuming ATB. Uses remaining until recharge: 1.

Where to get Item Economiser:

Develop at Chadley for 30 Junon Region Data Points, starting in Chapter 4. Develop at Chadley for 60 Junon Region Data Points, after developing the first one.Complete Materia (Purple)

Each piece of Purple Complete Materia confers some passive benefit to the character. HP Up and MP Up are two major staples that should get a lot of use, but other Materia boosts each major stat. But there are many more passive buffs and perks worth using. Here are some of the best.

First Strike

First Strike grants a certain amount of ATB charge at the start of a battle. That makes it less useful for bigger battles and/or boss battles, but for most smaller encounters, it's a huge boon that can enable the use of Assess almost immediately.

First Strike MateriaLevel AP Req. Effect Level 1- Small ATB increase at start of battle Level 2250 Medium ATB increase at start of battle Level 3750 Large ATB increase at start of battle

Where to get First Strike:

Complete “Grasslands Battle Intel: Horror on the Range” in the Combat Simulator. Complete “Grasslands Battle Intel: Flower of Destruction” in the Combat Simulator, starting in Chapter 10.Steadfast Block

Steadfast Block fills the ATB gauge faster when guarding and reduces the amount of damage taken. It's a good piece of Materia for anybody, a great piece for any tanks, and an absolutely essential piece for Red XIII. His Vengeance Mode charges every time he blocks against damage, so this only boosts his ATB and reduces damage taken.

Steadfast Block MateriaLevel AP Req. Effect Level 1- Take slightly less damage + small ATB boost when guarding. Level 2250 Take less damage + medium ATB boost when guarding. Level 3750 Take even less damage + large ATB boost when guarding.

Where to get Steadfast Block:

Complete “Combat Training: Synergy” in the Combat Simulator. Available from Vendors for 1,500 Gil starting in Chapter 6. From the central Park Central plaza, go southwest, up the stairs, then go right. In Aerith's section after the party splits up. At the third altar, restore the southern Vessel of Life with Lifestream energy, then search the southeast room.Auto-Unique Ability

All of the abilities activated by the triangle button count as a character's "Unique Ability." The Auto-Unique Ability allows an ally to use their unique ability independently. Barret and Tifa are some of the best candidates. Barret will blast off Overcharge whenever ready, and Tifa will use Unbridled Strength. It's worth giving each of them this and considering others as well.

Where to get Auto-Unique Ability:

Develop at Chadley for 10 Grasslands Data Points. Develop at Chadley for 20 Grasslands Data Points after developing the first one.Item Master

Item Master boosts the efficacy of items used, meaning that a Potion, for instance, will heal for more HP than it would otherwise. This Materia is useless if you're running Hard Mode on a second playthrough, but especially if you also equip a character with Item Economiser, that means an ally can use more effective items without hing to spend an ATB charge.

Item Master MateriaLevel AP Req. Effect Level 1- Increase item efficacy by 30%. Level 2250 Increase item efficacy by 40%. Level 3750 Increase item efficacy by 50%.

Where to get Item Master:

Available from Vendors for 1,000 gil, starting in Chapter 4. On the Grasslands Port at the end of the western wastelands tunnel. Complete “Preliminary Trial: Bioselected Specimens” in the Shinra Manor Combat Simulator, starting in Chapter 12.

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