Your world becomes 3D! Try not to get disoriented as you nigate the game in this mode.
There is a crucial control difference in 3D: anything controlled by YOU can only be active one character at a time. For example, if YOU control two trees, normally they would all move simultaneously in the same turn, but not in 3D — you he to select which one you want to move.
(03) (Verb)
Anything set to FOLLOW another object will change its orientation to face the object to be followed. In the puzzle in New Adventures, we see EYE FOLLOW IT, and all the eyes change their orientation to face toward It, regardless of any obstacles in the way.
If in the example there were multiple "It"s, the eyes would prioritize the nearest one to follow, and should It be on a perfect diagonal from an eye, said eye will take a preference to vertical orientation.
(02) (Verb)
Mostly for cosmetics, PLAY is used very specifically: PLAY . Nothing else works for this verb. When an object is set to PLAY a musical note, it will play that note for a turn. Note that E♯, B♯, F♭ and C♭ are currently a little bugged: they don't shift pitch (not like you should need these explicitly anyway).
Certain objects such a GUITAR or SAX are musical instruments which play notes using a non-default timbre, true to the instrument being portrayed (the default is just a sawtooth we).
(12,16,17) (Modifier)
Behes almost identically to FACING, the exception being that the object in question needn't be right up against the object it is facing. There still cannot be any objects in the way, or else the rule will not apply.
(14) (Modifier)
Functions similarly, but not identically, to NEAR. With NEAR, the rule is active whenever the object in question is adjacent in any direction or overlapping the NEAR object. With NEXT TO, it only considers left, right, above, and below — diagonal adjacency or overlapping won't trigger a rule with NEXT TO in it.
(13,15,18) (Action)
You like explosions? This action is for you! The moment IS BOOM, it will blow up in a certain radius determined by how many times the rule is stacked. As demonstrated in the level Boom!, IS BOOM only blows itself up, but IS BOOM AND BOOM AND BOOM creates a blast in a 5×5 area (basically a square with radius 3 since the rule is stacked 3 times) centered at the object.
Now the key part of BOOM: it will destroy any objects within its blast radius, regardless of their properties except for SAFE.